Interfaces, design systems, and logo work — the same craft discipline as the code, applied to how things look.
Type scale, spacing rhythm, and a small colour palette get decided before any individual screen does.
If a layout needs a caption to explain what's important, the hierarchy hasn't done its job yet.
A logo has to hold up at 16px and at hero scale — most of the work is in what you leave out.
UI screens and identity work — click through to see the project behind any shot.
No shots added yet — check back soon.